An old pal of mine Edmund McMillen, asked me to work on a cover for his new video game, the Binding of Isaac.
His Super Meat Boy game shows his quirky world view, but Isaac seems a whole lot darker and complex, in a good way.
Plus he created a whole slew of monsters for the Game, so that helped a lot. Monsters, creatures, the usual weirdness is safe ground for me.
And he's a Maxx too, so he knew my style and just seemed to click.
It's kinda cool working with someone from another medium. I gotta confess i'm not a big gamer, but Edmund was totally cool with giving me as much freedom as possible and he totally put me at ease.
We batted around some ideas for the right angle for the cover. Here's the cover rough in the corner.
I did two version of Isaac, to run past him too.
Even tried the logo in a couple different colors..
Even down to Isaac's tears, which are a big part of the story too. By this time, since Edmund's an artists himself, I handed over the files, as each Monster had it's own layer.
This gave him a chance to tweak any colors or textures. I tried to do Isaac slick, like he is in the game, but once again, Edmund encouraged me to play around with a rougher organic texture, like i did the monsters textures.
Below's my latest stab, but it seems like it keeps evolving, luckily Edmund has enough options/layers to adjust in any way he see's fit. Plus he gave me tens times more freedom than i usually have on most cover's i've done before.
The whole thing was very satisfying for me, and i'm honored to help his own Universe come to life in whatever way i can!
Okay - Until i go another larger process post - it's back to your daily dose.
Thanks,
Sam